"A" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- ABC (see also Inheritance) ... [22.2], [22.3]
- Access rules
- protected: and private: inheritance ... [24.6]
- protected: and private: members ... [19.5], [19.6]
- Acronyms ... [5.1]
- Ada vs. C++ ... [6.4]
- AFAICS (Acronym) ... [5.1]
- Aliasing
- All Terrain Vehicle (ATV) ... [27.5]
- ANSI ... [6.11]
- Arity ... [13.7]
- Arrays
- Artistic Style (see Pretty Printing) ... [35.2]
- Assignment operator ... [12]
- Associative array (see also STL) ... [31.2]
- Associativity ... [13.7]
- Author (see also C++ FAQ Lite) ... [1.1]
- auto_ptr ... [17.4]
"B" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Backtracking ... [5.3]
- bad_alloc (see also std::bad_alloc) ... [16.5], [16.6]
- Bag of Apple vs. of Fruit ... [21.3]
- Base class ... [19.3]
- Beautifier, Code (see Pretty printing) ... [35.2]
- Beginners books ... [26.8]
- Big Picture issues (see Managerial issues) ... [6]
- Big Three, Law of ... [16.16], [22.5], [25.9]
- Binary compatibility between vendors ... [33.8]
- Binding: Static vs. dynamic ... [20.2], [20.3]
- Book (see C++ FAQ Book) ... [3]
- Books on C++ ... [26]
- Books
- BTW (Acronym) ... [5.1]
- Business criteria dominate technical criteria ... [6.4]
"C" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- C++2LaTeX (see Pretty printing) ... [35.2]
- C++ books ... [26]
- C++ compiler
- C++ FAQ Book ... [3]
- Is much bigger than this Lite document ... [3.2]
- ISBN ... [3.1]
- Not same as the on-line ("Lite") document ... [3.2]
- URL for Amazon.com ... [3.1]
- C++ FAQ Lite ... [3]
- C language
- C++ Libraries FAQ ... [32.9]
- Cache Misses
- Avoiding with a Matrix class ... [13.9]
- Striding the cache ... [13.9]
- Changes to this document (see also C++ FAQ Lite) ... [4]
- char*: Use a string-like class instead ... [13.6], [17.5]
- Chinese translation of this document ... [2.5]
- Circles vs. Ellipses ... [21.6], [21.7], [21.8], [21.9], [21.10]
- Circular dependencies ... [34.9]
- class ... [7.1], [7.8]
- clone() methods ... [16.22], [20.5], [22.5]
- Coding standards ... [25]
- Assignment operators check assignment-to-self ... [12.1], [25.9]
- Assignment operators return *this ... [25.9]
- Assignment operators use const ... [25.9]
- Avoid arrays whenever possible ... [21.5], [31.1]
- Avoid dynamically typed libraries ... [32.5]
- Avoid global variables ... [34.5]
- Avoid hiding nested identifiers ... [34.5]
- Bloodshed, Jihads, and Heat vs. Light ... [25.1]
- Coding standards are never sufficient ... [25.2]
- Coding standards are sometimes necessary ... [25.2]
- const_cast ... [18.10]
- Copy constructors use const ... [25.9]
- Declare near first use ... [25.6]
- Design classes from the outside-in ... [13.10]
- Don't base C++ standards on C standards ... [25.3], [31.1]
- Don't test for NULL after new ... [16.5]
- Don't test for NULL before delete ... [16.7]
- Explicitly calling destructors (Don't!) ... [11.5], [11.6], [11.9]
- Explicitly calling destructors (OK sometimes) ... [11.10]
- Header filename extensions ... [25.8]
- Identifier naming conventions ... [25.10]
- Initialization lists ... [10.6], [25.9]
- Law of the Big Three ... [16.16], [25.9]
- Macros that contain if ... [34.1]
- Macros that contain multiple lines ... [34.2]
- Macros that contain token pasting ... [34.3]
- Operator overloading ... [25.9]
- Source filename extensions ... [25.7]
- static at file-scope (Don't!) ... [7.5]
- The Ellemtel coding guidelines ... [25.11]
- Todd Hoff's coding guidelines ... [25.11]
- Use a std::string object rather than a char* ... [13.6], [17.5]
- Use delete[] for arrays ... [16.11]
- Use of the ternary ?: operator ... [25.5]
- virtual destructors ... [20.4], [25.9]
- Column-major order ... [13.9]
- Combinations ... [5.3]
- Committee Draft (CD) for ANSI/ISO C++ ... [6.12]
- Compatibility, Binary ... [33.8]
- Compiler dependencies ... [33], [33.5]
- Composition
- Benefits compared to freestore ... [28.4], [28.5]
- Compared with private inheritance ... [24.2]
- Criteria for composition vs. private inheritance ... [24.3]
- Inlining virtual functions ... [28.5], [28.6]
- Conservative garbage collectors ... [16.24]
- const_cast ... [18.10]
- Const correctness ... [18], [18.1]
- Construct On First Use Idiom ... [10.12], [10.13]
- Constructors ... [10], [16.9]
- Containers ... [31]
- Container of Thing vs. of Anything ... [21.4]
- Heterogeneous ... [31.3]
- Iterators ... [31.4]
- Copy constructors
- Copy on write (see Reference counting) ... [16.21], [16.22]
- Copy semantics (see also Value semantics) ... [28.1]
- Copying permissions (see also C++ FAQ Lite) ... [1], [1.3]
- Copyright notice (see also C++ FAQ Lite) ... [1.2]
- CORBA FAQ
- Covariant Return Types ... [20.5]
- Crash at runtime without any warning ... [11.5], [11.6], [16.2], [16.4], [16.11], [16.12], [17.5], [20.4], [21.1], [21.4], [21.5], [31.1], [34.5]
- create() methods (see Named Constructor Idiom) ... [10.8], [16.19], [16.22]
- cstdio header ... [15.1]
- Ctor (see also Constructors) ... [10]
"D" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Dangerous programming practices ... [11.5], [11.6], [11.10], [13.6], [16.2], [16.4], [16.11], [16.12], [16.16], [17.5], [20.4], [21.1], [21.4], [21.5], [23.3], [31.1], [34.5]
- Dangling else problems ... [34.1]
- Declarations
- Declare near first use ... [25.6]
- List x(); declares a function, not an object ... [10.2]
- Decompiling executables back into C++ source code ... [33.4]
- Default parameters ... [10.3]
- #define macros
- Evil! ... [9.3], [27.3], [34.1], [34.2], [34.3]
- Evil but sometimes useful ... [29.4], [30.5], [30.6]
- See also Inline functions ... [9.1], [9.3], [26.2], [27.3], [29.4], [30.5], [30.6]
- with if ... [34.1]
- with multiple lines ... [34.2]
- with token pasting ... [34.3]
- delete ... [16.1]
- Derived classes ... [19.3]
- Can access protected parts of Base ... [19.7]
- Can't access private parts of Base ... [19.6]
- Derived* to Base* conversion ... [19.4], [21.2]
- Derived** to Base** conversion (invalid) ... [21.2]
- Derived* to private Base* conversion (invalid) ... [24.4]
- Design books ... [26.7]
- Destructors ... [11], [16.8], [16.13], [33.6], [33.7]
- Base class subobjects are automagically destructed ... [11.12]
- Calling a virtual from ... [23.1]
- Can't be overloaded ... [11.4]
- Coding standards concerning ... [25.9]
- Controlling lifetimes of locals ... [11.6], [11.7], [11.8]
- Explicitly calling them (Don't!) ... [11.5], [11.6], [11.9]
- Explicitly calling them (OK sometimes) ... [11.10]
- Last rites ... [11.1]
- Member objects are automagically destructed ... [11.11]
- Order of destruction for array elements ... [11.3]
- Order of destruction for locals ... [11.2]
- Throwing an exception from (beware!) ... [11.13], [17.3]
- virtual destructor coding standard ... [20.4]
- Dijkstra ... [5.3]
- Directory separator: use "/", not "\" ... [15.11], [34.4]
- Downloading
- HTML version of C++ FAQ Lite ... [2.2]
- HTML version of this document ... [2.1]
- Plaintext version of C++ FAQ Lite ... [2.3]
- Why it's done via email ... [2.4]
- Dtor (see also Destructors) ... [11]
- Dynamic
"E" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Ellemtel coding guidelines (see also Coding standards) ... [25.11]
- Ellipses vs. Circles ... [21.6], [21.7], [21.8], [21.9], [21.10]
- Encapsulation ... [6.7], [7]
- Definition ... [7.4]
- Hides stuff from code, not from people ... [7.6]
- Not necessarily violated by friends ... [14.2]
- Security vs. Encapsulation ... [7.7]
- End-of-file (see Input/output) ... [15.2], [15.4]
- Equation parsing in C++ ... [5.3]
- Error codes (AKA "Return codes") ... [17.1], [17.2]
- Etiquette (see also Netiquette) ... [5]
- Evil things
- Exceptions ... [17]
- Executables decompiling back to C++ source code ... [33.4]
- extern C (see also C language) ... [29], [29.3]
"F" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Features of C++ from a business perspective ... [6.7]
- Filenames
- Extensions for header files ... [25.8]
- Extensions for source code files ... [25.7]
- Using "/" rather than "\" for directories ... [15.11], [34.4]
- find_if (see also std::find_if) ... [32.3]
- Floating point ... [34.8], [35.5]
- for loop ... [34.5]
- FORTRAN vs. C++ ... [6.4]
- Forward declarations ... [34.9]
- Free C++ compiler ... [33.1]
- free() (see also Freestore) ... [16.2]
- Freestore ... [16]
- Allocating an array with new T[n] ... [16.10]
- Automating a NULL test ... [16.6]
- delete handles NULL automatically ... [16.7]
- delete has two steps ... [16.8]
- delete this ... [16.14]
- delete[] uses magic ... [16.13], [33.6], [33.7]
- delete[] vs. delete ... [16.11]
- delete[] vs. delete for builtin types ... [16.12]
- Deleting an array with delete[] ... [16.10]
- Garbage collectors ... [16.23], [16.24], [16.25]
- Mixing malloc() and delete ... [16.2]
- Mixing new and free() ... [16.2]
- Multi-dimensional arrays ... [16.15], [16.16]
- new has two steps ... [16.9]
- new never returns NULL ... [16.5]
- Placement new ... [11.10], [16.9]
- Prohibiting local objects ... [16.19]
- realloc() ... [16.4]
- Reference counting ... [16.20], [16.21], [16.22]
- Runtime costs of heap ... [28.4], [28.5]
- std::bad_alloc ... [16.5], [16.6]
- std::set_new_handler ... [16.6]
- Why use new rather than malloc() ... [16.3]
- French translation of this document ... [2.7]
- Friends ... [14]
- Are not evil ... [15.7]
- Choosing between members and friends ... [14.5]
- Definition of friend ... [14.1]
- friend doesn't necessarily violate encapsulation ... [14.2]
- Friendship privileges aren't inherited ... [14.4]
- Friendship privileges aren't transitive ... [14.4]
- Pros and cons of friends ... [14.3]
- std::istream operator>> ... [15.8]
- std::ostream operator<< ... [15.6], [15.7]
- std::ostream operator<< (virtual) ... [15.9]
- Virtual Friend Function Idiom ... [14.3], [15.9]
- From: line of a posting (see also Netiquette) ... [5.4]
- FTP sites
- FWIW (Acronym) ... [5.1]
- FYI (Acronym) ... [5.1]
"G" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Garbage collector ... [16.23]
- Generalization (see also Inheritance) ... [19.3]
- Genericity (see also Templates) ... [31.9]
- Global variables: Just Say No! ... [34.5]
- GNU
- Graphics ... [5.8]
- grind (see Pretty printing) ... [35.2]
"H" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
"I" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Idioms
- if
- Some are eliminated by try / catch / throw ... [17.1]
- Unnecessary ifs increase bugs, cost, time-to-market ... [17.1]
- within macros ... [34.1]
- IMAO (Acronym) ... [5.1]
- IMHO (Acronym) ... [5.1]
- Immutable (const) pointers ... [18.5]
- IMNSHO (Acronym) ... [5.1]
- IMO (Acronym) ... [5.1]
- Imperfect programming languages ... [6.2]
- #include
- indent (see Pretty printing) ... [35.2]
- Indirection, Extra layers of ... [28.5]
- Infix operators ... [5.3]
- Inheritance ... [6.7], [19], [20], [21], [22], [23]
- Abstract base classes (ABCs) ... [22], [22.2], [22.3]
- Access of private: by derived ... [19.6]
- Access of protected: and private: ... [19.5]
- Access of protected: by derived ... [19.7]
- Array of Derived vs. of Base ... [21.4]
- Calling virtuals from constructors ... [23.1]
- Circle vs. Ellipse ... [21.6], [21.7], [21.8], [21.9], [21.10]
- Derived* to Base* conversion ... [19.4], [21.2]
- Derived** to Base** conversion (invalid) ... [21.2]
- Derived* to private Base* conversion (invalid) ... [24.4]
- Differences between C++ and Smalltalk inheritance ... [27.4]
- Hiding inherited public features ... [21.1]
- Hiding rule ... [23.3]
- How to code inheritance ... [19.3]
- Importance of inheritance ... [19.1]
- Is-a-kind-of ... [19.2]
- Multiple inheritance ... [6.7], [11.12], [24.2], [29.8], [29.9], [33.8], [33.11]
- Old code calls new code ... [6.9]
- Parking-lot of Car vs. of Vehicle ... [21.3]
- private inheritance ... [24], [24.1]
- private inheritance access rules ... [24.6]
- private inheritance vs. composition ... [24.2], [24.3]
- protected inheritance access rules ... [24.6]
- protected vs. private inheritance ... [24.5]
- Pure virtual functions ... [22.4]
- Redefining non-virtuals ... [23.2]
- Smalltalk differences ... [27.5]
- Specification device ... [19.2]
- virtual constructors ... [16.22], [20.5], [22.5]
- virtual data ... [28.2], [28.3]
- virtual destructor coding standard ... [20.4]
- virtual functions ... [20.1]
- virtual functions are central to OO ... [6.8]
- virtual inheritance ... [11.12], [29.8], [29.9], [33.8], [33.11]
- What your Mother didn't tell you ... [23]
- When to use inheritance ... [19.2]
- Initialization lists (see also Coding standards) ... [10.6], [25.9]
- Initialization of a static member datum ... [10.9], [10.10], [10.11], [10.12], [10.13]
- Inline functions ... [9]
- Better than #define macros ... [9.3]
- Can degrade performance ... [9.7]
- Defined outside class body ... [9.5]
- Defined within class body ... [9.6]
- Forward declarations ... [34.11]
- Inlining virtual functions ... [28.5], [28.6]
- Like a #define macro ... [9.1]
- Member functions ... [9.5]
- Non-member functions ... [9.4]
- Safety without loss of speed ... [6.7], [9.2]
- Input/output ... [15]
- Binary mode on MS-DOS ... [15.10]
- std::istream and eof ... [15.2], [15.4]
- std::istream and if (std::cin >> foo) ... [15.13]
- std::istream and if (std::cout << foo) ... [15.12]
- std::istream and invalid input characters ... [15.2]
- std::istream and while (std::cin >> foo) ... [15.3]
- std::istream operator>> ... [15.8]
- std::istream remembers bad state ... [15.5]
- std::ostream operator<< ... [15.6], [15.7]
- std::ostream operator<< (virtual) ... [15.9]
- Inspector methods ... [18.9]
- Installed base of C++: size ... [6.5], [6.7]
- Interfaces
- A simplified view in the user's vocabulary ... [7.3]
- Abstract base classes (ABCs) ... [22.2]
- Design interfaces from the outside-in ... [13.10]
- Goal of interface design ... [7.4]
- More valuable than implementation ... [22.1]
- protected interface ... [19.7]
- Separate from implementation ... [22.2]
- Intuition isn't always correct ... [21.3], [21.4], [21.6], [21.7], [21.8], [21.9]
- Invalid input characters (see Input/output) ... [15.2]
- iostream.h (see "iostream header") ... [15.1]
- iostream header ... [15.1]
- Is-a-kind-of (see also Inheritance) ... [19.2]
- ISO ... [6.11]
- istringstream ... [15.13]
- Iterators ... [31.4]
"J" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
"K" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Kind-of (see also Inheritance) ... [19.2]
- Kruskal ... [5.3]
- KUTGW (Acronym) ... [5.1]
"L" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Language wars ... [6.4]
- Large executables ... [32.8], [33.9]
- Last rites (see also Destructors) ... [11.1]
- LaTeX
- C++2LaTeX pretty printer ... [35.2]
- Macros for "C++" ... [35.1]
- Law of the Big Three ... [16.16], [22.5], [25.9]
- Layer of indirection ... [28.5]
- Learning OO/C++ ... [26]
- Learning OO/C++
- How long does it take ... [6.6]
- No need to learn C first ... [26.2]
- No need to learn Smalltalk first ... [26.3]
- Legal mumbo jumbo
- Legality books on C++ ... [26.4], [26.6]
- Length of time needed to learn OO/C++ ... [6.6]
- lgrind (see Pretty printing) ... [35.2]
- Libraries FAQ ... [32.9]
- Libraries ... [32]
- Lifetime of objects
- Controlling lifetime of locals ... [11.6], [11.7], [11.8]
- In heterogeneous containers ... [31.3]
- Order of destruction for array elements ... [11.3]
- Order of destruction for locals ... [11.2]
- Register liveness ... [28.5]
- Rule for for loop variables ... [34.5]
- Using friend classes to achieve separate lifetimes ... [14.2]
- Linker errors ... [10.10], [23.4], [29.7], [35.5]
- Logical Interface different from Physical Layout ... [13.9]
"M" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Macros (see also #define macros) ... [9.3]
- malloc()
- (See also Freestore) ... [16.2]
- Why new is preferred over malloc() ... [16.3]
- Managerial issues ... [6]
- Business-centricity vs. Techno-centricity ... [6.4]
- C++ is a practical tool ... [6.1]
- C++ is not a perfect tool ... [6.2]
- Length of time needed to learn OO/C++ ... [6.6]
- Size of the installed base ... [6.5]
- Some advantages of OO ... [6.3]
- Standardization of C++ ... [6.11], [6.12]
- map<Key,Value> (see also std::map<Key,Value>) ... [31.2]
- Maseratti ... [27.5]
- Matrix subscript operator ... [13.8], [13.9]
- Member object containment ... [34.10]
- Mentoring ... [6.6], [26.1]
- Merge-sort ... [5.3]
- MFC
- Microsoft Windows ... [5.8], [15.10], [35.4]
- Minimum Spanning Trees in C++ ... [5.3]
- Mirror sites (see also This document) ... [2]
- Mixing
- Mixing C and C++ code (see also C language) ... [29]
- Mixing malloc() and delete ... [16.2]
- Mixing new and free() ... [16.2]
- Monolithic class hierarchies ... [32.5], [32.6]
- Morality books on C++ ... [26.4], [26.5]
- MS-DOS ... [5.8], [15.10], [35.4]
- Multi-dimensional arrays
- Multiple
- mutable ... [18.10]
- Mutator methods ... [18.9]
- MYOB (Acronym) ... [5.1]
"N" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- "name2()" macro for token pasting ... [34.3]
- Named Constructor Idiom ... [10.8], [16.19], [16.22]
- NCITS ... [6.12]
- Netiquette ... [5]
- From: line of a posting ... [5.4]
- General netiquette ... [5.4]
- Getting and reading other FAQs ... [5.9]
- Posting code ... [5.7]
- Reply-to: line of a posting ... [5.4]
- Selecting an appropriate newsgroup ... [5.8]
- Subject: line of a posting ... [5.6]
- new
- Advantages over malloc() ... [16.3]
- Allocating an array with new T[n] ... [16.10]
- Mixing with free() ... [16.2]
- (See also Freestore) ... [16.1]
- New handler (see also Freestore) ... [16.6]
- Newsgroups
- comp.graphics ... [5.8]
- comp.lang.c ... [5.8]
- comp.lang.c++ ... [5.8]
- comp.lang.c++.moderated ... [5.8]
- comp.object ... [5.8]
- comp.os.ms-windows.programmer.misc ... [5.8]
- comp.os.ms-windows.programmer.tools.* ... [5.8]
- comp.os.msdos.programmer ... [5.8], [35.4]
- comp.os.msdos.programmer.turbovision ... [5.8]
- comp.programming ... [5.8]
- comp.sources.wanted ... [5.8]
- comp.std.c++ ... [5.8]
- comp.sys.mac.oop.* ... [5.8]
- comp.sys.mac.programmer.* ... [5.8]
- comp.unix.programmer ... [5.8], [35.4]
- comp.unix.solaris ... [5.8]
- comp.windows.ms.programmer ... [35.4]
- gnu.g++.bug ... [5.8]
- gnu.g++.help ... [5.8]
- NIHCL (National Institute of Heath Class Library) ... [32.6]
- No Warranty (see also C++ FAQ Lite) ... [1.4]
- Nuclear submarine ... [21.2]
- NULL ... [16.5], [16.6]
- Numerical Recepies code ... [32.7]
"O" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Object ... [7.2]
- Object-oriented: So what? ... [6.3]
- Old code calls new code ... [6.9]
- OO design books ... [26.7]
- ?: operator ... [25.5]
- operator<< ... [15.12]
- operator>> ... [15.3], [15.13]
- Operator ?: ... [25.5]
- Operator overloading ... [6.7], [13]
- Assignment operator ... [12], [22.5]
- Can't invent new operators ... [13.7]
- Can't replace behavior on builtins ... [13.6]
- Coding standards ... [25.9]
- Does help the users of a class ... [13.2]
- Does not help the developer of a class ... [13.4]
- Examples ... [13.3]
- operator!= ... [13.10]
- operator() ... [13.8], [13.9]
- operator++ ... [13.10]
- operator[] ... [13.8], [13.9]
- operator delete(void*) ... [16.8], [16.11]
- operator delete[](void*) ... [16.11]
- operator* (dereference operator) ... [13.10]
- operator new(size_t) ... [16.9]
- operator>> (std::istream input) ... [15.3], [15.8], [15.13]
- operator<< (std::ostream output) ... [15.6], [15.7], [15.12]
- operator<< (std::ostream output; virtual) ... [15.9]
- Purpose of operator overloading ... [13.1]
- Self-assignment ... [12.1], [12.2], [12.3]
- Which operators can be overloaded ... [13.5]
- Optimization
- Order of static constructors ... [10.11], [10.12], [10.13]
- OS/2 ... [15.10]
- ostringstream ... [15.12]
- OTOH (Acronym) ... [5.1]
- Overloading
- Can't overload by return type ... [34.6]
- Operators (see Operator overloading) ... [6.7]
"P" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Paradigm shifts ... [6.6], [29.10]
- Parameterized types (see also Templates) ... [31.8]
- Parking lots ... [21.3]
- Part-of (see also Composition) ... [19.2], [24.2]
- Pascal vs. C++ ... [6.4]
- Passing parameters
- Perfect programming languages ... [6.2]
- Permissions to copy this document ... [1]
- Permutations ... [5.3]
- Persistence ... [32.5], [32.6], [34.7]
- Physical Layout different from Logical Interface ... [13.9]
- Placement new ... [16.9]
- Plaintext version of C++ FAQ Lite ... [2.3], [2.4]
- Pointer semantics (see also Reference semantics) ... [28.1]
- Pointer-to-const ... [18.4], [18.5], [18.13]
- Pointer to function (see Pointer to member) ... [30.1]
- Pointer to member ... [30]
- Address of a C++ method ... [30.4]
- Array of pointer-to-member ... [30.6]
- Contrast to pointer-to-function ... [30.1]
- Converting to pointer-to-function ... [30.2], [30.3]
- Passing as pointer-to-function ... [30.2]
- Polymorphism ... [6.7], [20.2]
- Portuguese translation of this document ... [2.6]
- Postfix operators ... [5.3]
- Posting code (see also Netiquette) ... [5.7]
- Pragmatics ... [6.1]
- Precidence ... [13.7]
- Prepare to die! (see also Destructors) ... [11.1]
- Pretty printing
- Prim ... [5.3]
- printOn() method called by operator<< ... [15.7]
- private inheritance ... [24], [24.1]
- Access rules ... [24.6]
- Compared with composition ... [24.2]
- Criteria for private inheritance vs. composition ... [24.3]
- Derived* to private Base* conversion (invalid) ... [24.4]
- private vs. protected inheritance ... [24.5]
- private: members ... [19.5], [19.6]
- Proficiency in OO/C++: How long does it take ... [6.6]
- protected inheritance
- Access rules ... [24.6]
- protected vs. private inheritance ... [24.5]
- protected: members ... [19.5]
- The protected: interface ... [19.7]
- public: inheritance ... [19], [20], [21], [22], [23]
- public: members ... [19.5]
- The public: interface ... [19.7]
- Pure OO programming languages ... [26.3]
- Pure virtual functions ... [22.3], [22.4]
"Q" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
"R" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- realloc() (see also Freestore) ... [16.4]
- Recent changes to this document (see also C++ FAQ Lite) ... [4]
- Redefining non-virtuals ... [23.2]
- Reference counting
- Reference semantics ... [28], [28.7], [28.8]
- References ... [8]
- Referent ... [8.2], [8.4], [28.2]
- Reply-to: line of a posting (see also Netiquette) ... [5.4]
- Return codes
- Can't be used from constructors ... [17.2]
- Using try / catch / throw instead ... [17.1]
- Return type ... [34.6]
- Row-major order ... [13.9]
- RTFM (Acronym) ... [5.1]
- rtfm.mit.edu ... [5.9]
- Runtime crashes without any warning ... [11.5], [11.6], [16.2], [16.4], [16.11], [16.12], [17.5], [20.4], [21.1], [21.4], [21.5], [31.1], [34.5]
"S" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Security vs. Encapsulation (see also Encapsulation) ... [7.7]
- Self-assignment ... [12.1], [12.2], [12.3], [25.9]
- Self-cleaning member objects ... [17.4]
- set_new_handler (see also Freestore) ... [16.6]
- Short-courses (one 40 hour workweek) ... [6.6]
- Shortest path in C++ ... [5.3]
- Size of the C++ installed base ... [6.5], [6.7]
- Smalltalk ... [27]
- Differences with C++ ... [27.1]
- Dynamic type checking ... [27.2]
- Inheritance differences ... [27.4], [27.5]
- Language wars vs. C++ ... [6.4]
- Not an efficient way to learn OO/C++ ... [26.3]
- Smart pointers ... [13.3], [16.20], [17.4]
- SO (Acronym) ... [5.1]
- Solaris ... [5.8]
- Sorting in C++ ... [5.3]
- Source filename extensions ... [25.7]
- Spanning Trees in C++ ... [5.3]
- Specialization (see also Inheritance) ... [19.3]
- Stack unwinding during exception handling ... [11.13], [17.3]
- Standard headers ... [25.4]
- Standardization issues ... [5.8], [6.11], [6.12], [27.1]
- Static
- Common linker errors due to static data members ... [10.10]
- Define static data members explicitly ... [10.9], [10.10]
- Initialization order fiasco ... [10.11], [10.12], [10.13]
- Named Constructor Idiom using static ... [10.8], [16.19], [16.22]
- static at file-scope (Don't!) ... [7.5]
- Static binding ... [20.2], [20.3]
- static create() methods ... [10.8], [16.19], [16.22]
- Static typing ... [20.2], [27.2], [27.3]
- Status bar with MFC ... [33.3]
- std::bad_alloc (see also Freestore) ... [16.5], [16.6]
- std::find_if ... [32.3]
- std::map<Key,Value> (see also STL) ... [31.2]
- std::set_new_handler (see also Freestore) ... [16.6]
- std::string: Better than char* ... [13.6], [17.5]
- std::vector<T> (see also STL) ... [10.5], [16.18], [21.4], [21.5], [31.1], [32.3]
- stdio.h (see "cstdio header") ... [15.1]
- STL ... [32.3]
- Striding the cache (see Cache Misses) ... [13.9]
- string (see also std::string) ... [13.6]
- stringstream ... [15.12], [15.13]
- struct ... [7.1], [7.8]
- Style guidelines (see Coding standards) ... [25]
- Subclass
- Derived classes that aren't subtypes ... [27.5]
- See also Derived classes ... [19.3]
- Subject: line of a posting (see also Netiquette) ... [5.6]
- Submarines, Nuclear ... [21.2]
- Subscript operator for Matrix ... [13.8], [13.9]
- Substitutability ... [21.3], [21.4], [21.6], [21.7], [21.8], [21.9]
- Subtypes that aren't derived classes ... [27.5]
- Superclass (see also Inheritance) ... [19.3]
- Syntactic sugar ... [13.1]
"T" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- .tar.gz (see Downloading) ... [2.2], [2.3], [2.4]
- .tar.Z (see Downloading) ... [2.2], [2.3], [2.4]
- Templates ... [31]
- Basics of templates ... [31.5]
- Class template is a family of classes ... [31.7]
- Forward declarations ... [34.12]
- Function template is a family of functions ... [31.6]
- Genericity ... [31.9]
- Multi-dimensional arrays ... [16.17]
- Parameterized types ... [31.8]
- terminate() ... [17.3]
- Ternary operator: ?: ... [25.5]
- TeX macros for "C++" ... [35.1]
- tgrind (see Pretty printing) ... [35.2]
- This document (see also C++ FAQ Lite) ... [3]
- this used in constructors ... [10.7]
- throw ... [16.5], [16.6]
- To-the-power-of operator** (Can't!) ... [13.7]
- Todd Hoff's coding guidelines (see also Coding standards) ... [25.11]
- ## = token pasting ... [34.3]
- Token pasting via ## ... [34.3]
- Trademarks ... [1.5]
- Training ... [6.6]
- Transitivity ... [14.4]
- Type safety
- Comparison with Smalltalk ... [27.2]
- Const correctness ... [18.2]
- Static vs. dynamic typing ... [20.2]
- typeid() ... [31.3]
"U" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- Uncompiling executables back into C++ source code ... [33.4]
- Unix ... [5.8], [35.4]
- Unresolved external (see also Linker errors) ... [23.4]
- Usenet newsgroups (see also Newsgroups) ... [5.8]
"V" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
- v-pointer (see also virtual) ... [20.3], [33.8]
- v-table (see also virtual) ... [20.3], [21.4], [23.4], [33.8]
- Value semantics ... [28], [28.7], [28.8]
- vector<T> (see also std::vector<T>) ... [10.5], [16.18], [21.4], [21.5], [31.1], [32.3]
- Version numbers to the "language" ... [33.11]
- virtual
- Binary compatibility of virtual functions ... [33.8]
- Calling virtual functions from constructors ... [23.1]
- Calling virtual functions from destructors ... [23.1]
- Inlining virtual functions ... [28.5], [28.6]
- Pure virtual functions ... [22.3], [22.4]
- Redefining non-virtual member functions ... [23.2]
- v-pointer (virtual pointer) ... [20.3], [33.8]
- v-table (virtual table) ... [20.3], [21.4], [23.4], [33.8]
- Virtual Constructor Idiom ... [16.22], [20.5], [22.5]
- virtual data ... [28.2], [28.3]
- virtual destructor coding standard ... [20.4], [25.9]
- Virtual Friend Function Idiom ... [14.3], [15.9]
- virtual functions ... [20]
- virtual functions are central to OO ... [6.8]
- virtual functions let old code call new code ... [6.9]
- virtual functions, purpose of ... [20.1]
- virtual inheritance ... [11.12], [29.8], [29.9], [33.8], [33.11]
- Visual Basic vs. C++ ... [6.4]
- Visual C++
"W" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
"X" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
"Y" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
"Z" [ Top | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | Bottom]
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Revised Jul 10, 2000